Interview: Mick Gordon

When people meet me in the flesh for the first time one of the things they tend to notice is that I am a pretty passionate fellow.
I find that the greatest wellspring of this passion and inspiration is from being around individuals who have a genuine passion for what they do.
From all walks of life, hobbies, vocations, the single underlying string that ties them all together is their unstoppable torrent of zeal for whatever it is that they do.
One of the finest examples of uncorked enthusiasm (and unbelievable humility) is my audiophile hombre Mick Gordon who I met and worked with earlier this year on a game project.
He has been an audio director in the games industry for over half a decade and successfully runs his own award winning studio, Game Audio Australia servicing most of the big boys, from EA, Sony Entertainment, THQ, Warner Brothers, Nickelodeon, Marvel, Ubisoft and continues to work at a fervent pace to add to this already impressive list.
Dreams and Suicide

It is almost 11pm on a Thursday.
It is another cold Melbourne night and I sit here again in my warm little home studio at my keyboard compelled to write while the tree outside my window plays tag with the wind.
I wanted to write now while my emotions are still fresh.
I have spent the last two hours relaxing from my hectic work schedule, watching a relatively old film — Dead Poet’s Society, which I have been told many times is fantastic, but never got around to viewing until tonight.
Unabashedly speaking, I cried while watching it.
Ideation Process: Part 2
Now, up to this point, we’ve been thinking of the sketches as a personal tool, that is, an external representation of a myriad of internal ideas in an attempt to organise free flowing thoughts into a structured pattern for our own personal use.
We have part of the design in our minds and this can often cause us to stop short of creating sketches that mean anything to anyone but ourselves.
This situation would be fine if the work we are doing is only for ourselves, however, most often the art we doing isn’t just for fun, it’s because someone is paying us to deliver.
Dear blog…
The old rusty inefficient coil heater that my ex girlfriend gave me before she moved out is turned on, clicking and clacking making me feel warm and fuzzy.
Outside my wall sized window, it is a chilly dark Melburnian night, I can hear some night birds chirping as the world turns over.
I just finished my dinner. All things considered, I feel pretty darned content with my life and the writing side of my brain wants me to bang out a blog post. See where it goes. Cool wit you?
Natural talent is overrated…
Something that has come up time and again especially from people outside of the industry or outside the field of art making, is the sentiment that in order to be good at art (or music or writing or programming or whatever creative field or hobby you are pursuing) you need to have natural talent, you need to be born with it or you will never amount to anything pursuing this field.
This is a belief that permeates mainstream thinking, an ignorant notion handed down from one person to the next, through culture and mythology and has a destructive effect on young creatives trying to find their way in the world
The critic…
Are you trying to do something new? Make something of yourself? Travel a less beaten path? Are you not doing as well as you hoped and is someone putting your efforts down?
You know what they are? A critic — someone who most likely at some stage had a dream of their own who never had the will to pursue it, who blame it on everything but their own lack of heart, who live daily under the weight of regret.
Frustration is a motherf*cker…
You’re trying to do something well — create a killer piece of art, sing a tune, balance your accounts, write an article (teehee!) and despite your most sincere efforts it is just not happening for you. You most likely feel the wrath of your inner demon screaming, wanting to devour small animals and you feel frustrated.
In my artistic career (rife with frustrations let me tell you!) when I was learning perspective in illustration, I mean learning it properly, not just the rudimentary stuff — I’m talking designing in three dimensions where so many things have to come together just perfectly for you to pull off something worth being proud of, I had a hard time. I distinctly remember what the cycle was like
Making something look good…Part 2 (Links & Resources)
Alright, thanks for coming back, this is the second part of the a two part blog post, the first can be found here: Making Something Look Good…Part 1
As promised, here is a list of various skills and associated resources that have helped me to improve my artwork over the span of 4–5 years and will probably do the same for you.
If you have any queries, additions or just want to say hi, you’re encouraged to hit up the comments section of this post. I also wrote this a while ago, so if there are errors, grammatical or otherwise let me know and I’ll edit. Remember…caring, is sharing =)
Making something look good…Part 1
So…how do I make something look ‘good’ in art?
I have been asked this so many times that if I had 5c for every time that question was raised I’d…actually, I’d probably only have about 35c or something, so I guess that point goes out the window as a valid reason for me writing this post.
Different angle then…I know that as a young artist, it was a question that pervaded my developing mind every time I tried to illustrate something vaguely awesome like Venom totally kicking Spiderman’s skinny-gaudy-leotard-laden butt.
So…what is a concept artist?
“I am a concept artist for video games…” is the answer I generally give when asked the obligatory “So what do you do for a living?” when I meet someone for the first time.
Other times, I will answer “I am a ventriloquist in a traveling circus who uses dead animals instead of wooden puppets to put across cautionary tales about the evils of prescription drugs…” if I don’t really want to talk to someone.
Assuming I answered concept artist, their eyebrows usually raise as if I just told them I ride to work on a unicorn bareback “Hey! That sounds kinda cool!” and “My kids would LOVE you!” are typical responses which always make think “Do you think I get to play video games all day for work!?” We really don’t, but I tell them I do anyway just to perpetuate the fantasy for giggles.
So then the question arises, what DO we really do?






