Ideation Process: Part 1
Creating artwork is a wonderful gift, a pleasure that I cherish and indulge in on a daily basis because it is both my favourite past time and because it is also my profession.
For myself (and undoubtedly many of you reading this) there is no comparable experience of diving stylus first into an alternate reality, indulging our coolest ideas and dancing the tango with plain old creativity.
However, speak to any artist and I’m sure they’ll vouch for the fact that it is also an activity that can drive many of us to the heights of frustration. This is especially true if we don’t have battle tested procedures and processes that we can rely on when inspiration and a loose brush alone aren’t enough.
This topic delves into the very heart of the creative process, the initial flowing of ideas onto paper when we feel our ideas are strongest and also gives insight into work flows you can rely on when your art director comes back to you and says “give me something more!”

Now, before we begin, I’d like to point out that even though these ideas are easily incorporated into casual or fine art making, my focus (and my experience) is that of a commercial artist — specifically concept art and as such this is the audience my writing will probably speak most clearly to.
With all that out of the way, let’s get started!
Before you sketch…
If you know me, then you’ll know what I am going to begin with – do your research!
Whether you know or understand the subject matter intimately or not, you need to fill your consciousness with new information on a consistent basis in order to provide fresh ideas/reminders for your images or risk growing stale and creating highly derivative art.
What does this mean in a practical sense? Well, in today’s age of blogs, online articles, image archives, forums and the like this essentially means jumping on the Internet and using your favourite search engine to source out some visuals to kick start your engine. Some of my favourites are listed below – it certainly isn’t exhaustive, but these are typically all I need to find good reference:
Online:
- Google Images
- Flickr
- Art Reference Sites (eg. www.FineArt.sk)
- Stock Photo Sites
- Pose Maniacs
Physical:
- Live Models
- Books (eg. Buddy Scalera books/CDs, Specific Subject Books)
- Travelling Overseas
- Art Galleries
- Museums
- Good Architecture.
If you don’t have the Internet (in which case I’m not entirely sure how you are reading this in the first place!) then it means a little more leg work, going to your local library, picking up a newspaper, magazine, trade journal or watching a movie, shooting your own image references and stock piling your mental arsenal from there is a good start.
Whichever resources you choose to draw upon, just make sure you use it as inspiration only and don’t plagiarise the work. That would be unscrupulous and does not help your skill level grow; indeed it will more likely lower your confidence in your own abilities as you begin to rely more and more on this as a creative crutch.
Thumbnail Sketching
So you’re given your brief, you experience that irrevocable moment in which you are delivered your design task and the synapses start firing off instantly and a myriad of images start flashing through your mind.
Now what?
Well, the best thing to do is to start getting your ideas into visual form whether that be on paper or digitally, don’t talk about it with other people, we’re not professors of literature, there’s plenty of time for discussion later just get your pen moving and don’t stop.
Should you warm up I hear you say? Should I practice something to get the blood flowing through my fingers you ask?
Nope, don’t sweat it.
You know what? The first few will probably be really bad, just accept it and have the confidence to know that the more little sketches you do, the better they will be as you go along.
It is important to understand that how it looks right now is of little importance at this early stage, they are representational shorthand ideas for yourself that will lead to more developed ideas down the track. It helps to imagine yourself as a documentary agent, trying to capture the images that are flashing before your mind’s eye.
As the name would suggest, thumbnail sketches (or simply ‘thumbnails’) are very small scribbles, designed to be fast, putting down what you feel, emptying your mind of your current thoughts so that they may be replaced by more ideas and by jotting these ideas in quick succession you are aiding the velocity of the process.
If you are wondering what sort of sketching you should use to document your ideas or how much is too much or too little, then you’re most likely not alone. The answer is that you should use as much information as you need, but as little as possible, if you feel you can sketch a character using just plain old line work, then so be it, if you need to put in some value to bring out the form then do that. There is no single answer for everyone and so you should document your ideas using what you feel comfortable.
Don’t be afraid to go crazy at this stage, every thought is fair game to be plotted on your sheet, in fact some thumbs will simply be filler used to dirty up the page. I don’t know about you, but a blank sheet staring me in the face is intimidating, its saying to me ‘I dare you to dirty me up…oh no, actually I double dare ya!’
To which I usually reply by throwing down a few incoherent lines to get past that initial “Clean Sheet Syndrome”. Once that page has been violated with scribbles, it is no longer as imposing to draw on and a mental barrier is broken allowing your sketches to flow more freely.
As you can see from many of the sketch images I have posted, I am not coy about creating “dirty” marks on the page. Whether I work digitally or traditionally, I think that a bit of dirt and texture helps give life to an image. It is particularly important for digital artists in my opinion to incorporate some texture into their work, to break that computer illustrated look that so many digital art beginners seem to fall into.
Digitally, I tend to work with very simple brushes, or brushes that come standard with the program I use which is Photoshop – mostly a combination of soft air brushes and harder edged air brushes with reduced spacing so as to mimic continuos tone. I tend to use these brushes as a high tech version of a pencil or a block of chalk, typically starting by laying large areas of tone onto the canvas before cutting back into the shapes with white.
Check out this video I recorded for myself to see what I mean:
In order to facilitate this quick process I mainly use my stylus, the spacebar to grab the canvas and the “alt” key to color pick the tone’s I want from previous laid down strokes. When you get use to it, this is a very quick method of working and allows you to put your ideas down very quickly.
You may notice on the above illustration that there are some images that look very similar to each other – herein lies another of digital media’s advantages, the ability to create variations simply by using the marquee tool and creating a new layer using the existing illustrated layer as the source. This will then allow you illustrate over this image, creating a variation side by side to the original, the beautiful thing is that it frees up your inhibition to experiment and can be done infinitely.
With the image, I created a relatively small canvas on screen in Photoshop – roughly 400px by 400px at 72 dpi. Now, this is a fairly small size, nowhere near print quality, but because this is the digital medium I am using, that does not really affect me as I am able to upscale at any time and with a bit of clean up can come up with something printable in a short period of time.
Another practicality is that the canvas does not chew memory, at such a miniscule size your brush strokes can be as free and wild and quick as you like with no danger of lag. Of course with today’s increasingly fast computers, this tends to be less and less of an issue, but I still like to start off at a small scale so as to resist the temptation to jump into the details immediately.
Try different mediums
One other point I wanted to mention, was that I tend to like using lots of different mediums, different mediums require different workflows and stimulates the creative juices in varying ways allowing new ideas to flow forward. So experiment! Go out there and try oils, charcoal, pencil, pen, whatever. Create and be happy =)
Okay, this sums up the first part of this tutorial lesson, hopefully you get something out of it. Any questions, leave a comment here and I’ll get back to you =)
Keep your eye out for the second part tomorrow =)
Cheers,
Daz











4 Comments
Andy Smith
July 12, 2010Great stuff, Darren — particularly appreciate the link to FineArt.sk — what a gold mine
Lars Becher
July 12, 2010Very helpful procedures. To hear these Informations from horse’s mouth and not just from a dusty book makes it even more corroborated. Just one Question if you allow me.
Do you keep all your thumbnails and scribbles even after you completed a painting, regardless of whether it is commissioned or personal? There must be a monumental amount of paper, data and sketchbooks you have to find space for.
Just sayin’ because i can hardly find more room to place my stuff.
Anyhow, the satisfying feeling of creating something and see all your hard work in front of you makes a crowded place worth to live in.
Thanks Darren
Lars
Darren Yeow
August 22, 2010Sure thing man, I have most of my sketches from 5 years ago when I got serious about art. Before then, nothing really, I threw out everything from before then, wish I kept them as a reminder of the past, but I didn’t.
Nowadays I keep everything in a folder and open it now and then to look through, I like to show my students a lot of my old art.
Doom-Breath
July 31, 2010Wonderul post
Thank you!