FAQ
It seems like only yesterday that I wanted to be an illustrator and didn’t know quite how to go about achieving this aim, so I know how it feels to run into walls, to have questions and not knowing who to turn to or how to ask them.
As it was the selflessness of others that allowed me to learn the skills of illustration and lets me live the life I do, I feel it is only right that I pass this favour onto others…and hopefully they will pass it onto others down the road also.
To facilitate this transfer of knowledge, I have collated questions that I am asked on a regular basis and the corresponding answers I typically give. Some are taken from interviews I have done, some are excerpts from my blog posts and others are written from scratch.
I sincerely hope that some of this information helps you and if you have any further questions, feel free to contact me via the contact page.
QUESTIONS
1. What do you do in your job?
2. What tools do you use?
3. How do you work?
4. What is concept art?
5. Who are your favourite artists/influences?
6. How long does it take you to do your work?
7. How did you teach yourself?
8. How did you get started with illustration and concept art?
9. Do you think I can become a concept artist?
10. How long have you been working professionally?
11. What part of this job makes you enjoy it so much?
12. How did you develop your style?
13. If you could do it all again, what would you have done differently in your career?
14. What advice would give to an aspiring illustrator / concept artist?
15. What are your aspirations for the future?
1. What do you do in your job?
I typically spend my day generating visual designs and illustration for film, television productions or video games. I design / illustrate things such as vehicles, characters, environments and creatures. Since I run my own business, I also have to undertake tasks such as financial control, marketing and business administration.
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When I’m illustrating, I tend to mainly use Photoshop, sometimes Painter, but not so much these days as I find that I can emulate just about any treatment I can get in Painter with PS.
I find that with each iteration, PS continues to get better and better…perhaps I am just biased as I have used PS for a long time, about 14 years now. I suppose it would be the same with Painter if I had used that since the beginning haha. For certain illustration styles, I may also use a vector program and for this I use Adobe Illustrator.
These days, I’m also incorporating a lot more physical media into my work, you just can’t beat the tactile feel of putting pencil to paper, or paint to canvas. Also, looking at the monitor for too long can drive you insane, so I like to get away from it if I can.
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The process generally begins with someone emailing me an assignment brief, I determine the workload to get the job done, making sure to clarify expectations with the client.
I then shoot back a quote to the client, engage in some negotiation and then typically begin delivering sketches early in the process to determine design details — there will usually be a couple of iterations to get to where the client is happy.
Once they are happy, I start on the final renderings beginning with a value rendering followed by the colour passes.
Depending on the job, I can work 100% at the monitor with my Cintiq, or I will do some sketches on paper with pencil and pen. I sometimes also use physical media such as ink or paint to get certain effects.
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Concept art is a specialised sub-category of general illustration used in the production cycle of video games and film. It helps to determine and then guide the rest of the visual production, so it is primarily a pre-production discipline.
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5. Who are your favourite artists/influences?
I tend to look at a wide stylistic range of artists, I think it was one of my own art heroes Joao Ruas who said he did the same in order to diffuse the impact of any one particular artist that you like — some of them have such strong styles that you can be really swept away and become a copycat. For instance, there are a lot of Ashley Wood apes.
Personally, I particularly like Rockwell, William Bouguereau, Sargent, Michaelangelo, Rembrandt, the Leyendecker bros, Alex Ross, Syd Mead, Frazetta, Loomis, Jon Foster, James Jean, Sebastian Kruger, Joao Ruas and Kozyndan amongst a whole army of others.
It is a pretty eclectic mix, and apart from the diffusion of style, I find that it helps in my field not to be too focused on any one particular style, which lets you create work for more projects. Another thing, is that I tend to get bored quickly with just being immersed in one style.
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6. How long does it take you to do your work?
It really depends on factors like the style, the quality required by the client and the complexity of design. Some things can take half an hour, some things will take a week.
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7. How did you teach yourself?
It’s weird, but when people hear that you’re self taught, they kind of assume that you’re some genius. To be honest, it’s not really as impressive as it sounds as I didn’t just kind of sit there and figure all the tenets of art making from scratch on my lonesome.
What self taught in my case means, is that I learnt from instructional books and DVDs from places like the Gnomon Workshop. Once I began learning, I found that there was a huge gulf between what I knew and what I needed to know, so I formed a check-list of skills and basically tried to work through them as quickly as possible. These skills range from things like perspective, tonal shading to design aesthetics, colour theory and anatomy.
I suppose that may sound daunting for some people, but it’s really not too bad as I had the advantage of forming my own curriculum, rather than following someone else’s set structure. For some, this won’t work because of their personality — some folks need to be externally driven by something like a deadline, but I find it much more expedient to teach myself something driven by my own desire. One thing I do have going for me, is that I’m a pretty regimented guy, so that helps me stay focused.
Don’t get me wrong though, it wasn’t all smooth sailing, and you’ll want to think carefully before you take the self-taught route — there were a lot of days you just bang your head on the wall and want to give up, and without external pressure it can be easy to slack off. But it’s like anything, you persevere if you really want it bad enough.
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8. How did you get started with illustration and concept art?
I was always into creating artwork as a kid, but was told by my parents that you can’t make a living from doing artwork so I naturally didn’t inquire into making a career out of it. It didn’t occur to me until I had finished university in Computer Science and Business Management that people got paid good money to draw for a living in the entertainment field and in video games. I was pretty naive about the whole process I suppose.
Up to that point, I had been working in some mind numbingly boring jobs, as a warehouse manager and a sales guy for a logistics/storage company, this was back around 2002–2003. One of the things I know about myself, is that I cannot take boring routine, asking me to sit in a cubicle for 50 years doing the same thing, sounds like a nightmare to me. So after a year, my subconscious started to look for alternatives before I realised I needed a change.
Chance had me stumble across concept art on the CGSociety and ConceptArt.org forums and I decided to teach myself all the skills needed to be an illustrator and concept artist, spending 6 months learning from DVDs and books and was lucky enough to land a position after that period of time. It’s one of those cases where not knowing how much I had to learn was a good thing, it wasn’t really daunting and was just a heck of a lot of fun.
Opportunities fell into my lap, and I had the balls to go after them when they did.
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9. Do you think I can become a concept artist?
Without even knowing anything about someone, I’d say in a vast majority of cases, people can do just about anything they really put their mind to…it’s just that most people don’t really know what they want, or they think they want something when all they are really after are the bragging rights.
Concept art is no different to any other field, there are lots of wannabes who love the idea of what concept artists do for a living, but who aren’t committed enough to make real sacrifices.
So yes, I think almost anyone can become a concept artist. Will that person do what is necessary though? That’s another question, and only one they can answer themselves.
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10. How long have you been working professionally?
Around 7 years now. Time really flies!
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11. What part of this job makes you enjoy it so much?
Every day is different and being a freelancer or contractor this is even more pronounced than an in-house concept artist.
There’s nothing worse in my mind than doing the same thing over and over again, or not being challenged in my role from a creative standpoint. I find a lot of enjoyment in continually refining my design, illustrating and business skills and every minor or major step forward is exciting.
It’s also a real buzz when you see your work in a magazine or know that you contributed to a title.
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12. How did you develop your style?
As I mentioned in a prior question, I look at a huge variety of different styles and artists, ranging from really old school guys from the Renaissance and earlier, through to the illustrators, graphic artists, vehicle designers and architects of today. They all have their own unique aesthetic and if I look at their work and say “Oh hey, that’s cool!” I will file it away mentally for use at some later stage.
I find it very interesting how different artists tackle different problems and if I am not used to a certain subject I’ll usually try to practice someone else’s techniques. At some point though, I started to rely on my intuition a lot more, as opposed to having a bunch of books of my favourite artists laying around the table. I think this graduation is important, otherwise you’ll always be a pastiche of all your favourite artists.
It’s at this cross roads that your training, your influences and your own personal creativity comes together…and when it comes together right, it feels great and I suppose that’s how my style comes about.
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13. If you could do it all again, what would you have done differently in your career?
Not too much to be honest. I’m at a great point in my life and career and I have a lot of gratitude for all the situations — good and bad that I have been put into. I think we can learn from the bad as much, if not more than the good and I find that I continue to improve because of the unlikeliest things. I suppose I just have a very positive outlook on life itself and it helps me to weather storms more easily these days.
At one point, I was thinking about giving up art, this was a couple of years ago when I had been working as an art director and senior concept artist 3 years into my career. I put down my pens and pencils for about 6 months and was actually working towards becoming a police offcer, I took it very seriously and I trained my butt off for it.
During this time to earn a bit of money, I was delivering food for restaurants and spending some time caring for older individuals and people with disabilities as I had wanted to do that for a while to, you know, give back to society.
At that point, I wasn’t in a good place mentally, the games production company I previous worked at, had a crappy environment and really tainted my whole love for what I did.
When I began delivering food, I started to take life a little less seriously, it was good to get out of high stress environments and just chill out doing something simple like dropping food to customers. I began to read really great biographies between deliveries and that really helped me to gain a better perspective on my life.
When I wasn’t working, I was spending time with the older folks and people with disabilities. This really put into perspective how lucky I was and that in the grand scheme of things, I was really blessed and that giving up on something I had worked really hard for (my art) would just be a huge waste.
I got back into my art slowly, one freelance job at a time and now 3 years on, I love my career and my life more than ever.
So, given the wrong mindset, that was a potentially crappy situation — I wasn’t making much money and I was in a bad space mentally, but from that place I was put into situations that I would otherwise not have been put into, and that really turbo charged my mentality and thirst for life again.
Would I have been better off not going through that situation? I’m not sure I would be.
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14. What advice would give to an aspiring illustrator / concept artist?
Practice your ass off and continue to improve…concept art is one of the most competitive roles to land in the entertainment industry, as there aren’t a lot of these positions available and a lot of artists want to get into this job.
One of the things I do for my students is put things into context – every year, when they graduate, they are not just competing with their class mates for the jobs, they’re not just competing with every graduate of every art school on earth, they are also competiting for very limited artist positions with experienced professionals between jobs as well.
And that is just for regular production art positions.
At my last in-house job, there were about 120+ developers at it’s largest…there were a grand total of 2 concept artists for the whole studio, now imagine the competition to get those jobs. This is indicative of the industry as a whole and becoming a concept artist is not an easy undertaking, but it is worthwhile and enjoyable as hell if you are willing to make the sacrifices.
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15. What are your aspirations for the future?
I’m looking to grow my business and illustration skills this year, to spend more time with fine arts and to expand my skill set with disciplines that can help bolster my artistic breadth – using more 3D programs, doing matte paintings and sculpture.
I’m also going to be teaching digital painting at RMIT in Melbourne again this year and they will probably be expanding my role in the following year.
After that, I plan to head to the US for a few years to hopefully work on some large projects, then to move back to Melbourne and start my own design school with some talented friends of mine and to push my own IP along. Exciting times ahead!
